![]() Affinity Photo is arguably Photoshop's biggest competitor and has a fully-functional mobile experience (their iPad app is pretty much identical to their desktop app). When you talk about mobile and desktop experiences in the photo community, you can't not talk about two very popular apps: Affinity Photo and Pinnacle Studio. It's now more important to them to make something that has staying power. It's not enough to just make something, which they clearly are capable of doing. To your point, yes, I’d also love if these two were one app. "Īdobe Hue, Color (which was formerly Kuler), Brush & Shape were all consolidated into Capture CCĪll that experience with making apps that didn't succeed has allowed Adobe in the present day to be more selective about how they implement applications. Illustration with a (very) high-fidelity stylus, directly on the canvas, is a true, uncompromised desktop alternative – though we see a lot of our users integrating with our desktop tools and Photoshop brushes. The work that they’re creating is incredible. "These apps always made sense for the iPad, but when the Pro and Pencil arrived, our usage (especially with our existing pro subscribers) went through the roof. Both apps are very popular, huge hits, but they are separated by their functionality, and to my point they are synonymous." Perhaps to Adobe they are different, but Bryan agreed, "To the user their separation is not important."īryan is especially proud of how well these two apps are doing, however. Right now they are two apps, one is vector drawing and one is expressive drawing," But Bryan agreed with my sentiment, "As far as the user is concerned, it’s putting a stylus to an iPad. "Sketch and Draw should probably be one app. It makes sense perhaps to have Character Animator and Lightroom be separate from their parent products, but why are apps like Sketch and Draw separate? Even those app names are synonyms.īryan laughed. In that same vein, I wanted to know why apps with very, very similar goals are separated. Character Animator is separate, I am now extrapolating based on what Bryan told me, because it can succeed better as a separate application, freed from the bonds of After Effects' necessary parts. So then, taking a step back, apps like Character Animator are separate from what could be considered "parent apps" because they exceeded the architecture of the original application. How could something like the Creative Suite of just a few mainstay applications morph into an ecosystem of over a hundred distinct applications? Honestly, I use about six of these apps regularly. It’s stunning actually, and as a Creative Cloud subscriber, I see 24 presented to me in my CC desktop application when I’m told it’s time to update something (or when I'm forced to click on it to shoo away a notification). That’s 117 different applications spanning across multiple platforms and a plethora of creative uses. ![]() There are presently 13 pages with nine different apps shown per page. In the time I stopped paying attention to every app they released, simply because I didn't have the capacity, their apps ballooned in number. I know I did recently, and as I clicked page after page, the situation of their app economy became even clearer to me. If you go to Adobe’s website today, you might stumble upon this page that lays out all of Adobe’s applications. There are eleven pages, each with nine apps, of Adobe Apps. At first, I was paying attention to every one, like Sketch and Draw and apps like Kuler which eventually evolved into Color.īut it wasn't long before I was not able to pay attention to every app and give each the attention they deserved. Recently, I was thinking back on the launch of Creative Cloud and how not long after, a steady stream of applications seemed to flow out of their California headquarters (I mean that as a plural headquarters, like San Jose and San Francisco, together). In short, I pay attention to and speak out about Adobe because I use their stuff every day. I use an Adobe app at least once per day, and my taskbar is one third Adobe apps, ranging from InDesign and Premiere to Photoshop and Lightroom. I want success for brands like Adobe and always hearing praise isn't how a company continues to evolve and succeed. That outspoken dichotomy is a result of a fact about me: if I love your products, I expect the creators to love and respect them in kind. I’ve personally been following Adobe for years as both a big fan and a harsh critic of their products, dating back to the first time I ever opened an Adobe application in 2002.
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